Friedberg doesn't like the word "game" and thinks a more accurate description is: Interactive simulation with objectives and challenges.
Friedberg's game History of Biology has over one hundred thousand users #ChangSchoolTalks
He says it brings in the muddiness of critical thinking and science #ChangSchoolTalks
Does education have a specific outcome? Games do. Games are about strategy, logic, critical thinking, and creativity— and that makes all the difference. Is that something the education system is missing?
"Creative thinking + critical thinking + courage to take a chance = innovation." — Friedberg
Games are a great teaching tool, but they're also a sophisticated data gathering tool. Through this data we can change the behaviour of students, educations, administrators and politicians, says Friedberg.
Next up is Philipp Schmidt (@schmidtphi), co-founder of P2P University, on "Making Learning Work."
Schmidt made the audience laugh with data showing students' engagement levels as they decrease when they're in classrooms compared to other school activities.
Chang School Dean Marie Bountrogianni (@marieatryerson) is concluding #ChangSchoolTalks by discussing "Embracing New Educational Practices in Continuing Education."
Bountrogianni is discussing the everyday challenges continuing education students face, and how the Chang School is adapting its courses for today's learners. Chang School has created many online courses for its students.
"How people learn is changing," Bountrogianni says. "We need to acknowledge the ground is shifting beneath [our] feet."
"It's the human brain that gives birth to great ideas, not machines," Bountrogianni says.